lodash源码之debounce/throttle

debounce源码
throttle源码

debounce

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import isObject from './isObject.js'
import root from './.internal/root.js'

/**
* 创建一个函数,延迟执行`func`,直到上次`func`执行之后`wait`毫秒,或者下一次浏览器绘制帧。
* 函数返回一个`cancel`函数来取消延迟的`func`的执行,和一个`flush`方法来立即执行。
* 接收一个options对象,用来指定`func`是在`wait`时间间隔的头/尾执行。
* `func`使用最新的传参执行。一组调用只返回最新那次函数调用的计算结果。
*
*
* **Note:** 如果`leading`和`trailing`选项都是`true`,只有当`func`在`wait`时间段内执行超过一次,才会在时间段的尾边界执行。
* 如果`wait`是`0`,并且`leading`是`false`,`func`延迟到下一次tick,类似setTimeout 0。
* 如果`wait`被忽略,并且环境中有`requestAnimationFrame`方法,`func`将延迟到下一次帧绘制时执行(特指16ms)。
* 查看[David Corbacho的文章](https://css-tricks.com/debouncing-throttling-explained-examples/)了解debounce和throttle的不同之处。
*
* @since 0.1.0
* @category Function
* @param {Function} func The function to debounce.
* @param {number} [wait=0]
* The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
* used (if available).
* @param {Object} [options={}] The options object.
* @param {boolean} [options.leading=false]
* Specify invoking on the leading edge of the timeout.
* @param {number} [options.maxWait]
* The maximum time `func` is allowed to be delayed before it's invoked.
* @param {boolean} [options.trailing=true]
* Specify invoking on the trailing edge of the timeout.
* @returns {Function} Returns the new debounced function.
* @example
*
* // Avoid costly calculations while the window size is in flux.
* jQuery(window).on('resize', debounce(calculateLayout, 150))
*
* // Invoke `sendMail` when clicked, debouncing subsequent calls.
* jQuery(element).on('click', debounce(sendMail, 300, {
* 'leading': true,
* 'trailing': false
* }))
*
* // Ensure `batchLog` is invoked once after 1 second of debounced calls.
* const debounced = debounce(batchLog, 250, { 'maxWait': 1000 })
* const source = new EventSource('/stream')
* jQuery(source).on('message', debounced)
*
* // Cancel the trailing debounced invocation.
* jQuery(window).on('popstate', debounced.cancel)
*
* // Check for pending invocations.
* const status = debounced.pending() ? "Pending..." : "Ready"
*/
function debounce(func, wait, options) {
let lastArgs,
lastThis,
maxWait,
result,
timerId,
lastCallTime

let lastInvokeTime = 0
let leading = false
let maxing = false
let trailing = true

// Bypass `requestAnimationFrame` by explicitly setting `wait=0`.
const useRAF = (!wait && wait !== 0 && typeof root.requestAnimationFrame === 'function')

if (typeof func !== 'function') {
throw new TypeError('Expected a function')
}
wait = +wait || 0
if (isObject(options)) {
leading = !!options.leading
maxing = 'maxWait' in options
maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : maxWait
trailing = 'trailing' in options ? !!options.trailing : trailing
}

function invokeFunc(time) {
const args = lastArgs
const thisArg = lastThis

lastArgs = lastThis = undefined
lastInvokeTime = time
result = func.apply(thisArg, args)
return result
}

function startTimer(pendingFunc, wait) {
if (useRAF) {
root.cancelAnimationFrame(timerId);
return root.requestAnimationFrame(pendingFunc)
}
return setTimeout(pendingFunc, wait)
}

function cancelTimer(id) {
if (useRAF) {
return root.cancelAnimationFrame(id)
}
clearTimeout(id)
}

function leadingEdge(time) {
// Reset any `maxWait` timer.
lastInvokeTime = time
// Start the timer for the trailing edge.
timerId = startTimer(timerExpired, wait)
// Invoke the leading edge.
return leading ? invokeFunc(time) : result
}

function remainingWait(time) {
const timeSinceLastCall = time - lastCallTime
const timeSinceLastInvoke = time - lastInvokeTime
const timeWaiting = wait - timeSinceLastCall

return maxing
? Math.min(timeWaiting, maxWait - timeSinceLastInvoke)
: timeWaiting
}

function shouldInvoke(time) {
const timeSinceLastCall = time - lastCallTime
const timeSinceLastInvoke = time - lastInvokeTime

// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait))
}

function timerExpired() {
const time = Date.now()
if (shouldInvoke(time)) {
return trailingEdge(time)
}
// Restart the timer.
timerId = startTimer(timerExpired, remainingWait(time))
}

function trailingEdge(time) {
timerId = undefined

// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (trailing && lastArgs) {
return invokeFunc(time)
}
lastArgs = lastThis = undefined
return result
}

function cancel() {
if (timerId !== undefined) {
cancelTimer(timerId)
}
lastInvokeTime = 0
lastArgs = lastCallTime = lastThis = timerId = undefined
}

function flush() {
return timerId === undefined ? result : trailingEdge(Date.now())
}

function pending() {
return timerId !== undefined
}

function debounced(...args) {
const time = Date.now()
const isInvoking = shouldInvoke(time)

lastArgs = args
lastThis = this
lastCallTime = time

if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime)
}
if (maxing) {
// Handle invocations in a tight loop.
timerId = startTimer(timerExpired, wait)
return invokeFunc(lastCallTime)
}
}
if (timerId === undefined) {
timerId = startTimer(timerExpired, wait)
}
return result
}
debounced.cancel = cancel
debounced.flush = flush
debounced.pending = pending
return debounced
}

export default debounce

throttle

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import debounce from './debounce.js'
import isObject from './isObject.js'

/**
* Creates a throttled function that only invokes `func` at most once per
* every `wait` milliseconds (or once per browser frame). The throttled function
* comes with a `cancel` method to cancel delayed `func` invocations and a
* `flush` method to immediately invoke them. Provide `options` to indicate
* whether `func` should be invoked on the leading and/or trailing edge of the
* `wait` timeout. The `func` is invoked with the last arguments provided to the
* throttled function. Subsequent calls to the throttled function return the
* result of the last `func` invocation.
*
* **Note:** If `leading` and `trailing` options are `true`, `func` is
* invoked on the trailing edge of the timeout only if the throttled function
* is invoked more than once during the `wait` timeout.
*
* If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
* until the next tick, similar to `setTimeout` with a timeout of `0`.
*
* If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
* invocation will be deferred until the next frame is drawn (typically about
* 16ms).
*
* See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
* for details over the differences between `throttle` and `debounce`.
*
* @since 0.1.0
* @category Function
* @param {Function} func The function to throttle.
* @param {number} [wait=0]
* The number of milliseconds to throttle invocations to; if omitted,
* `requestAnimationFrame` is used (if available).
* @param {Object} [options={}] The options object.
* @param {boolean} [options.leading=true]
* Specify invoking on the leading edge of the timeout.
* @param {boolean} [options.trailing=true]
* Specify invoking on the trailing edge of the timeout.
* @returns {Function} Returns the new throttled function.
* @example
*
* // Avoid excessively updating the position while scrolling.
* jQuery(window).on('scroll', throttle(updatePosition, 100))
*
* // Invoke `renewToken` when the click event is fired, but not more than once every 5 minutes.
* const throttled = throttle(renewToken, 300000, { 'trailing': false })
* jQuery(element).on('click', throttled)
*
* // Cancel the trailing throttled invocation.
* jQuery(window).on('popstate', throttled.cancel)
*/
function throttle(func, wait, options) {
let leading = true
let trailing = true

if (typeof func !== 'function') {
throw new TypeError('Expected a function')
}
if (isObject(options)) {
leading = 'leading' in options ? !!options.leading : leading
trailing = 'trailing' in options ? !!options.trailing : trailing
}
return debounce(func, wait, {
leading,
trailing,
'maxWait': wait,
})
}

export default throttle